Independent game in development with game designer Paul Hubans.
Maya, Headus, Photoshop, Zbrush, Mental Ray
Michael Jasoni Jr.
I am a graduate of The Art Institute of California, San Francisco with a B.S. in Media Arts & Animation. While I am proficient in 2D animation, my interests in animation are rooted in 3D. I enjoy modeling and texturing and the general process in 3D, but I feel most rewarded from long hours spent on animation. I strive to present versatility, originality and integrity on every project. I am driven by what I learn through the exchange and execution of ideas with my peers.
I am responsible for the creation of all visual aspects aside from the character modeling and rigging. This show-reel was developed using student licensed software with the intention of displaying my skill set. Please feel free to contact me with any questions or comments.